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Neo Berlin 2087 COMING SOON The Long Dark 2 COMING SOON FOOTBALL MANAGER 2027 COMING SOON GTA VI COMING SOON Metro 2039 COMING SOON GTA V Gallipoli Battlefield 6 Season 4 God of War Ragnarök Resident Evil Requiem Counter-Strike 2 Valorant Cyberpunk 2077 Red Dead Redemption 2 All Games →
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GTA VI

GTA VI is Rockstar Games' most anticipated title in over a decade, set in the fictional state of Leonida (inspired by Florida) and its neon-lit heart, Vice City. For the first time in the modern series, the game features two playable protagonists: Jason Duval and Lucia Caminos — a criminal couple whose story is openly inspired by Bonnie and Clyde. Rockstar describes Jason as someone who wants an easy life but keeps getting dragged into harder circumstances — he grew up around criminals, spent time in the Army, and later worked with drug runners in the Keys. The pair's story becomes entangled in a sprawling conspiracy across Leonida. Rockstar has already named locations including Leonida Keys, Port Gellhorn, Ambrosia, Grassrivers, and Mount Kalaga National Park — spanning beaches, swampland, small towns, and wilderness. IMPORTANT NOTE: GTA VI is currently confirmed ONLY for PlayStation 5 and Xbox Series X|S, launching November 19, 2026. Rockstar has NOT announced any PC release date. Based on the studio's history with GTA V and Red Dead Redemption 2, a PC version is expected roughly 1-2 years after the console launch (GTA V arrived on PC about 18 months after its original PS3/Xbox 360 release). For that reason, we cannot provide any PC system requirements or FPS estimate on this page — doing so would be pure speculation. We'll update this page with real data once a PC version is officially announced.

GTA VI Gameplay Video

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Game Info

Release Date
19 Kasım 2026
Platforms
⚠ PC version not yet confirmed
Since this game hasn't been released yet, system requirements and FPS estimates aren't available. We'll update this page once official information is announced.
Official Site

Screenshots

GTA VI

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The FPS values on this page are an approximate estimation model based on relative benchmark data across hardware — not an actual measurement. Driver version, in-game optimization, background applications, and upscaling technologies like DLSS/FSR can change real FPS significantly.

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